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Clan Easy Company: Guild Wars News

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 Wintersday Redux!  | Reads: 27
 
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Guild Wars News

 

Wintersday comes twice this year! Due to Grentchy technical issues with the Festival Hat distribution during the Wintersday finale earlier this month, we're hosting a special encore festival, complete with all the Wintersday activities you love!

Wintersday Redux begins at noon Pacific time (-8 GMT) on Friday, January 29th and runs until 11:59 PM Pacific time on Sunday, February 7th. During the big finale, everyone will get another chance to pick up a Wintersday Festival Hat. If you can't make it to the finale, look for special holiday collectors who will exchange Festival Hats for Candy Cane Shards!

Check out our Wintersday page for more info.


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 Guild Wars 2 Trailer World Premiere!  | Reads: 107
 
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Guild Wars News

 

We're thrilled to announce the premiere of the official Guild Wars 2 preview video! The trailer, which made its debut at gamescom Cologne, offers an exciting glimpse of the visual splendor that awaits in Guild Wars 2. Check it out right here!


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 Community: The Guild Hall Renovation  | Reads: 95
 
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Guild Wars News

 

The Guild Hall will unveil a massive makeover to their site on July 30th. TGH will host a massive in-game celebration with party events and prize giveaways. For more info, see our latest Community News update!


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 Join us for Wintersday in July!  | Reads: 43
 
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Guild Wars News

 

As summer heats up, don't miss the chance to chill out at our Wintersday in July celebration! The festivities start at noon PST on Friday, July 17 and last until 11:59 PM PST on Sunday, July 19.


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 May 2009 PvE and PvP Skill Balances  | Reads: 41
 
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Guild Wars News

 

The major goals for this update are to address the power of certain spike builds, make pressure builds a more viable option, adjust some skills to encourage tactical use, and provide some buffs to underused skills.

In GvG, we have continued to see extremely versatile spike builds dominating; they are able to split, be defensive, and output high damage spikes while still having many of the tools needed to counter other build types. They could do it all, and do it all a bit too well. We've targeted certain key skills to tone down these builds' ability to do high damage spikes and shut down other build types. We've also reduced the effectiveness of party healing as well as hex and condition removal to slightly encourage pressure builds in the format. As always, we seek to reward tactical use of skills, and some skills have been adjusted to help encourage this.


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